Showing posts with label scenes. Show all posts
Showing posts with label scenes. Show all posts

Monday, April 23, 2012

Revisions and Speed Painting

Woah, blogger changed the edit layout. Trippy. here are some new things I've been working on.

Continuing to revise my formations piece, messing around with colors and value:



Making some adjustments to another of my previous paintings, still a work in progress:


And here is the process for a new painting I did today:

^ ~2 hour speed painting.

^Refining and integrating the form/ environment.

^Adjusting light/ color. I will come back to it, it still needs a little something I think.

Then I decided to do a technical line drawing of the structure for clarity:
I was told at a portfolio review at GDC that doing line drawings for complex paintings was a good idea since it helps the modelers. It makes sense to me. I should do a back view, but I'm out of gas for the moment.

Thursday, April 5, 2012

Village on the Sea

Here is a village I did yesterday as part of my personal project, The Old Man and the Sea.The rules were that the genre had a feeling that was post-apocalyptic + sci fi, the location was a village on a man made structure in the middle of the ocean, the village condition is poor, weathered and broken down, and the population is 500-1000 people.

I looked at a lot of sunken ships and oil rigs when I was thinking about the piece, my thumbnails are in the previous post. I wanted to do a ship wreck, but thought it would make more sense in a deep sea scenario if a ship hull got incorporated into a deep sea structure like an oil rig. keeping it sci fi, I took the idea of a cruise liner and moderned it up a bit. I thought it might be neat if the people from the village had salvaged its reactor core and were using it to power the village.

Here is what I ended up with, step by step.

My rough under-drawing with the idea of what I was thinking.

Basic blocking in of the shapes.

Some refining, messing around with the atmosphere.

 
More detail, messing with colors.

Further refining. I thought the reactor glow was too cutesy, so I messed with it, tweaked some things that weren't looking right.

I'm showing it at a critique this evening, so I may have additional changes to make after I get some feedback.

Tuesday, March 27, 2012

A week's worth of dumps

Some things I've been working on this week:

Some alternate angles on a bug and a bobcat, plus a new iteration for the tramway I'm brainstorming.



After my thesis was passed my director told me I needed to work on finishing. I'm not sure this is very successful, but I dedicated a few hours to working with photos and trying some detail, but it's tough to do without it looking overworked. I think I need to start doing some style analysis.




Work in progress, messing around with different ideas. Still fighting with simplistic shapes vs. overworking.


I'm sure Hemmingway is doing back flips in his grave over this one.


Trying out some different thumbnail refinement techniques to get away from my cartoonishness. These are for the club we started, we're building a post-apocalyptic city on the ocean. Some are not really complete, some are less thumbnails and more preliminary sketchwork.

Monday, March 12, 2012

Crazy town catch up week(end)

So I missed all my classes last week to go to GDC. Which meant that Friday night I had to immediately start cranking into my homework to start making up for lost time. I have Monday/ Tuesday classes, so after picking up my homework assignments I didn't have a lot of time to get things done, but I did my best to kick it into overdrive and get some stuff done.

First, a fun drawing. about 1.5 hours total part paintover part imagination:


I'm going to keep continuing to do 3-5 of these a week. But not 25 a week like last time. That was insanity. That's only for SPECIAL weeks.

My props homework is due today. We need 3 props, large medium and small. The props are our own ideas and they need to be used together to solve an in game puzzle. It was sort of rushed, but I did my best to get something together for class today:



The top one is my large prop. I decided to do a reactor that powers a space elevator. The reactor goes offline and the PC needs to reconnect the lines and inject a reagent to restart it. The second image contains a nicer detail of the reactor console and on the upper right is the prop used to reconnect the lines. On the bottom is the volatile reagent transport container. It works sort of like a french press (I've been drinking a lot of coffee this weekend). A friend mentioned the arrows are confusing and make it look like the transport container and line connection bracket prop are related, so I'll probably just take them out. I think it's pretty obvious that thing is pulling up and down.

Here are all the thumbnails:



Tuesday I have to do a 3 point turn of the character I've been working on so it's the TRIUMPHANT RETURN OF GRANDPA ROBOT LEGS! It's not due until Tuesday though, so I have a little while left to purdy him up.


I hate the T-pose. I always have to check the arm length 27 times because it makes him look like he has gorilla arms.

Saturday, March 3, 2012

Drawin' fool

2 paintovers with no glasses:



One with glasses on:


One revisited paintover with new elements from imagination, 1 hour:


One paintover composited witha piece of the below thumbnails, done without glasses (1 hour)




And new environment thumbnails: