One of the things on my list this summer was I wanted to do a mech style robot design. Things being what they were, I didn't have a lot of time for personal things, but I tried to make some time over the past few days to do one. I'm still planning to revise it here and there and clean the edges etc. I did a variety of silhouettes and styles before deciding to go with this one.
I like the combination of polish and clunky. Growing up I liked Teenage Mutant Ninja Turtles, Batman and Power Rangers, but I'm embarrassed to say I wasn't into shows like Transformers much. My inspirations here came from sci-fi movies and games - I've recently been into Dead Space and I was also inspired by some of the incredible concept art for District 9.
Overall for a couple days work I'm pleased, but as with anything I wish I had more dedicated time to work on things like this.
Showing posts with label space. Show all posts
Showing posts with label space. Show all posts
Tuesday, August 23, 2011
Tuesday, June 28, 2011
ALIENS!
No scene painting yesterday (Saturday) because I went to the pride parade and that took up a chunk of my morning. Pretty intense, I haven't seen that much man junk since I took life drawing. Then today, I wanted to take some time and finish one of my personal assignments for my portfolio. It's not done in that I haven't done the male version in polish yet, but I thought I'd post what I have for the time being.
One of the things on my list that I'm working on this summer for my portfolio is to design a humanoid alien race. I've been working on it all last week and I narrowed in on what I wanted until I was pretty happy with the concept. Where I started was that I wanted a race that would be suitable for a game and would be something that players would find attractive, so it needed to have humanoid characteristics while still being alien. This was the rough framework. From there I started looking at pictures of different animals. I ended up with a lionfish and a mudskipper and thought it would be a fun idea to have an aquatic species that appeared to be in the process of evolving from water to land. I threw in a little octopus to keep it aquatic and push the alien side. Here are some of my concept sketches:
Lots of suction cups, camouflage markings, webbed digits etc. I threw in a tail because I thought it pushed the whole evolution-in-process idea. At the same time I kept the silhouettes very idealized human. As I worked I developed a concept for the race as a whole:
These people were exposed to space flight by other alien cultures, they didn't invent the means to travel off world themselves. Their society is tribal and it was determined that no male of the species would lower himself to leave the world to parlay with the interlopers, so the females became delegates for the species. This has become extremely attractive to the females of the species, who enjoy a sort of empowerment off world. Many do not return. Males generally only leave if exiled.
While the species can exist for short periods outside of water, for prolonged periods of time they need to either undergo surgery to adapt their lungs to oxygen or wear head pieces. These head pieces serve two purposes: they recycle and filter water to allow their gills to breathe and they also provide an environment for their kelp-like hair. If the hair fully dries, the follicles will seal and the hair will never grow again, so the head piece is necessary if they wish to retain their hair. Because it is taboo, if a male leaves he shaves his head and adapts his lungs as a rite immediately, knowing he can never return. For females to cut one's hair is unthinkable, it would be like going native in the worst way. Women of the species are usually very proud and outgoing off world, probably as a counter to their oppressive culture.
Finally I played with different costumes and color schemes for clothing. Because of how proud they are, I thought bright colors would be best. These are not intended to be clothing for the culture, but rather off world clothing shared by a mix of alien societies. The center is my favorite. I wanted a look that was sexy but also strong and proud.
They are still a work in progress, but they are coming along.
One of the things on my list that I'm working on this summer for my portfolio is to design a humanoid alien race. I've been working on it all last week and I narrowed in on what I wanted until I was pretty happy with the concept. Where I started was that I wanted a race that would be suitable for a game and would be something that players would find attractive, so it needed to have humanoid characteristics while still being alien. This was the rough framework. From there I started looking at pictures of different animals. I ended up with a lionfish and a mudskipper and thought it would be a fun idea to have an aquatic species that appeared to be in the process of evolving from water to land. I threw in a little octopus to keep it aquatic and push the alien side. Here are some of my concept sketches:
Lots of suction cups, camouflage markings, webbed digits etc. I threw in a tail because I thought it pushed the whole evolution-in-process idea. At the same time I kept the silhouettes very idealized human. As I worked I developed a concept for the race as a whole:
These people were exposed to space flight by other alien cultures, they didn't invent the means to travel off world themselves. Their society is tribal and it was determined that no male of the species would lower himself to leave the world to parlay with the interlopers, so the females became delegates for the species. This has become extremely attractive to the females of the species, who enjoy a sort of empowerment off world. Many do not return. Males generally only leave if exiled.
While the species can exist for short periods outside of water, for prolonged periods of time they need to either undergo surgery to adapt their lungs to oxygen or wear head pieces. These head pieces serve two purposes: they recycle and filter water to allow their gills to breathe and they also provide an environment for their kelp-like hair. If the hair fully dries, the follicles will seal and the hair will never grow again, so the head piece is necessary if they wish to retain their hair. Because it is taboo, if a male leaves he shaves his head and adapts his lungs as a rite immediately, knowing he can never return. For females to cut one's hair is unthinkable, it would be like going native in the worst way. Women of the species are usually very proud and outgoing off world, probably as a counter to their oppressive culture.
Once I decided on the general look, I went through several types of eye shapes and head pieces. I worked on the coloring, I wanted something aquatic, but not too stereotypically aquatic, so I went more for green than blue. I ended up with a look that is somewhat salamander-esque. The body is covered in markings and suction cups. For the eyes I wanted something large like a fish, but still not creepy looking. Despite trying a number of shapes I went for something pretty human, just because straying too far made her look odd and unattractive.
Finally I played with different costumes and color schemes for clothing. Because of how proud they are, I thought bright colors would be best. These are not intended to be clothing for the culture, but rather off world clothing shared by a mix of alien societies. The center is my favorite. I wanted a look that was sexy but also strong and proud.
They are still a work in progress, but they are coming along.
Saturday, June 25, 2011
Drawing for 6/25
Staying away from leaves again today... decided to do a city skyline. I'm still in a sci-fi mood, but there isn't anything exactly overtly sci-fi about the finished piece.
I started with this image:
...And my finished drawing:
It took about... 2 1/2 hours I think. The photo was really just a jumping off point. In retrospect I could have probably lowered the whole thing a bit to show less water and more sky. I also used a lot of different colors... I went back and forth about maybe making the colors a little more within the same scheme, but in the end I thought the variety of colors gave it less of a polished futuristic "star trek" look and more of a realistic bladerunner type look. As Tim Gunn would say, it's a lotta look.
I started with this image:
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"Skylines" by sanchom |
...And my finished drawing:
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Night time. |
It took about... 2 1/2 hours I think. The photo was really just a jumping off point. In retrospect I could have probably lowered the whole thing a bit to show less water and more sky. I also used a lot of different colors... I went back and forth about maybe making the colors a little more within the same scheme, but in the end I thought the variety of colors gave it less of a polished futuristic "star trek" look and more of a realistic bladerunner type look. As Tim Gunn would say, it's a lotta look.
Friday, June 24, 2011
Must... keep... drawing (Drawing for 6/24)
Something a little different today... I decided to do a drawing from a thumbnail I sketched last night. I always keep paper on my desk, so when I'm doing stuff on the computer I can doodle, like while mail loads or during a game cutscene. I did a little sketch of a corridor and thought it would be a fun thing to try for my drawing today. Also it put composition totally in my hands, which was good for a change.
The sketch:
I liked the angled windows, I thought it looked sort of futuristic. I didn't use any real references, just some different concept art pieces to look at how people applied brush strokes, nothing huge. I did start differently though - given how geometric it was I decided to do some hard lines in black down first.
Then I just sort of went for it from imagination. I've played a lot of sci-fi games so I just drew off my impressions of what I thought an observatory type deck could look like.
It was a nice break not trying to copy anything. I think the fun I had came through in the end result. And there wasn't any freaking leaves! Sometimes children, we just need to put the leaves away. For a little while.
The concept was an observation corridor on a space station or ship. I thought using the windows to project information would be fun, so if you were looking out the window it would help you observe star data or orbital information or what have you. Maybe you could just browse youtube. I don't know. :) I think it came out reasonably well.
The sketch:
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Simple, but it has potential. |
I liked the angled windows, I thought it looked sort of futuristic. I didn't use any real references, just some different concept art pieces to look at how people applied brush strokes, nothing huge. I did start differently though - given how geometric it was I decided to do some hard lines in black down first.
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No, it's not vector. Don't insult me. |
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Working in gradually. The scariest stage for me. |
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Details are where the fun starts. |
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It's sci-fi, so we'll shine it up a bit. |
The concept was an observation corridor on a space station or ship. I thought using the windows to project information would be fun, so if you were looking out the window it would help you observe star data or orbital information or what have you. Maybe you could just browse youtube. I don't know. :) I think it came out reasonably well.
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