Friday, August 28, 2015

Job Hunting

It's been a while since I did any updates, I've been really hard at work on Tales From the Borderlands and haven't done a ton of personal work. However, recently my friends Shirong, Annie, and Emily asked if I would be interested in collaborating on a zine with them.

The theme was Job Hunting.

I've had some difficult experiences looking for work, and I've had a lot of people ask me for advice about finding a job so I thought it would be nice to post this up. It probably isn't super helpful in terms of what to do (in fact it's more useful in terms of what not to do), but it definitely touches on how it felt personally landing my first job and subsequently being laid off. It was a really strange and surreal experience and I'm happy I got the opportunity to capture it somewhere.

I hope you enjoy it.

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Friday, February 21, 2014

On Breaking Into Games

I'm giving a talk to some students this week on how to break into the industry, so I decided to write down some notes rather than just show up to the talk and tell jokes. I think I'd be better at telling jokes, actually. But, as I was writing I realized that I've gotten a lot of emails on this sort of thing lately and maybe making a blog post on them might helpful. I'm not sure that I'm the most qualified to talk about what is valuable in the video games industry, but all of these tips have really benefitted me in my Sisyphean journey to be a concept artist. Maybe they'll help you! Or maybe you'll read them and think I'm full of it. I am full of it, really.


MOLLY'S SWELL TIPS ON BREAKING INTO THE GAMES INDUSTRY





1. Examine what professionals are doing and be as good as them.
Until you are executing at a level on par with the pros you probably won’t get hired. It’s easy to fall into the trap of thinking that some day you’ll be good like them if only someone would give you the chance. While pros learn a lot on the job, starting at a professional level is what gets most people through the door. There is no real shortcut to being at a professional level, you need to work your butt off and put in a lot of hours in whatever your field of choice is.

On a related note, I often get asked the question of what sort of things it's good to have in your portfolio. If you want to know what to put in your portfolio, take a look at some pros working at your dream company and pull up their sites. What's in their portfolios? Look at a handful of portfolios for pros that have the job you want and try to fill any gaps they're covering that you aren't. Also, if you look at a portfolio and it looks far and away better than your stuff, then you better keep working. You can be at that level too, it just takes effort.


2. Be able to identify your weaknesses.
Most people lie to themselves, it’s how we live our lives. We all want to believe we’re better than we really are! I’m sorry to have to tell you this, but you have problems. We all have problems. You need to do some soul searching and figure out what you suck at. This could be holes in your technical proficiency, a bias toward certain techniques, hating a particular step of your work pipeline, or even a personal character flaw. We all have faults, but really understanding what your buttons are will help keep you out of situations where people can push them. Focus fire your weaknesses once you see them and fix them - if you hate something that you suspect is a part of the job you’ll have to do, do it UNTIL YOU LOVE IT. I used to hate drawing environments, now I’m an environment concept artist. If you get defensive, learn to identify a defensive reaction and tamp it down. This is really hard, but really really important. Also, never ever stop looking for your weaknesses because they’re like weeds - as you grow new ones will sprout. This is a lifelong thing and critically important if you want to continue to grow through your career. It also helps you grow as a person, bonus!


3. No one is going to teach you how to be a professional
No class will teach you how to work at a professional level. This brings us back to #1: look at what the professionals in your field are doing and be as good as they are. On your own time you should check the quality of what you are doing against the quality of professionals in your field. This is brutal, but it will make you very good very quickly. The problem is life doesn’t judge you on a relative scale, life won’t say “Oh he’s just a student, cut him some slack.” It’s the awful truth, but either you’re good at what you’re doing or you aren’t. Observe how the professionals do their jobs and try to reverse engineer their techniques. Learn the programs they use even if your school doesn’t teach them. Follow their blogs if they have them, read interviews with professionals you admire. You can even reach out to pros who inspire you and see if they have tips! They are real people and you might be surprised at how friendly they can be. Figure out what tools your dream company is using and learn how they work, or even try to improve on them. Realize that if you want to work there you need to try to be the equal of the professionals you admire. You really can do this, it just takes hard work and passion.


4. Be organized
It’s simple, but don’t let things fall through the cracks. Only make commitments you can do. Budget your time, establishing a personal pattern of being reliable will allow you to be a reliable professional. Never promise something you can’t do, and if you’ve made a commitment to do something always do it. The classmates you’re collaborating with may be your co-workers tomorrow and they won’t forget if you slacked off and left them holding the bag.


5. Be disciplined
Create a schedule and actually do it. For some reason this is one of the hardest things for most people to do and it’s totally under your control. If you want to get good you need to put in an incredible amount of time and effort. You’ll make sacrifices. Having a degree in your field often won’t be enough - it helps to live and breathe what you want to do. Having a life is for later when you’ve got a job and some money, if you’re trying to get hired you owe it to yourself to make an aggressive schedule and stick to it. (That said even when I worked my hardest I always tried to set aside at least two hours a day for myself. You need to recharge or you’ll just implode. This comes back to #2 - know your weaknesses and by extension know who you are. If you truly NEED 5 hours a day to work out then take them. You need to be as productive as possible and this is a different cocktail for everyone.)


6. Take every opportunity to make connections, even when you hate it
Whenever an event is going on, if you don’t have a job you need to be there. For a person like me who despises networking this is particularly lousy. I am not what you’d call a party person. Trust me - you might hate it the whole time but slap on a smile, find something to say, and be charming. 9 times out of 10 you won’t make any headway, but on the off chance that it’s that one time things work out you need to be there. I’ve actually made some really good friends at parties I didn’t want to be at. I firmly believe that people aren’t lucky, people make their own luck. You probably aren’t going to make many connections from your living room.


As a follow up, going to a variety of events allows you to establish patterns. Lots of the same people will be at multiple events. You should find reasons to have follow up conversations with people you’ve met and see again. It’s also helpful to not change your appearance, it helps people remember you. Sometimes it’s better to not even show your work (gasp!) the first time you meet someone if you sense you are genuinely hitting it off - making new industry friends is even better and there is always time to show your work later.


7. Learn how to be good at talking to people
This is a sucky skill to learn if you don’t get it naturally but in my opinion is one of the main things that’ll keep you out of the industry if you don’t have it. Learning how to gauge people, how to know when they want to talk, how to be a pleasure to talk to while giving and getting the information you need is critical. Some people are born with this skill, but if you weren’t I highly recommend studying up. Find a charismatic person you know and study them. Are they charismatic because they are well-rounded? Is it because they are funny? Is it because the know when to stop talking and let the other person speak? Read books on cheats for being charismatic if you have to, there’s nothing more important than creating an impression. This is important on the job too, since you’ll have to get along with a range of people and if you want to be good at what you do you’ll need their help. This is a saturated industry, being good with people is a great way to set yourself apart. I really like this TED talk  by Amy Cuddy on body posture and what a difference it can make on your interactions: http://www.ted.com/talks/amy_cuddy_your_body_language_shapes_who_you_are.html


8. Take on as much extracurricular as you can
You don’t want your resume filled with exclusively student projects if you can help it. Showing that you do things outside of class shows employers that you’re motivated above the average. This can be as simple as creating personal projects, homework assignments for yourself. If you do even one personal project a semester you will have a lot to show in your resume/ portfolio/ reel that your fellow students won’t.


9. Only write things you can actually do/ have actually done on your resume
This seems silly but you really will get called on these things. It’s tempting to get caught up in padding your resume and saying you have experience with programs you barely know, or taking credit for more of a group project than you did (especially if you’ve been unemployed for a while). Unfortunately, you’ll likely get asked about these things in an interview, or worse you’ll be asked to use/ do them on the job. You’ll get exposed in the end, so make sure you can actually do what you say you can do. Or be prepared to learn, FAST.


10. Know the companies you’re applying to
This should go without saying but if you are applying somewhere be familiar with their products. Cater your portfolio (if relevant) and your cover letter to them specifically. You don’t need to be a fan of the games, but you need to understand them. I’ve finished 40 hour campaigns in under a week just to prep for an interview, If you can help it don’t rely on youtube to show you what you need to know. Nothing preps you to talk about a game or what you like about a company like actually playing their game.


11. Follow up
If you don’t hear back from a company don’t be afraid to follow up. Don’t just submit an application through a website - you want a real person. Do research and find contact info for the company’s recruiter or HR and email them directly with a copy of your materials as well. At the very least you look like you give a damn, and at the most you look serious about your application with the company. If a week has gone by and you haven’t heard anything, you can send a follow up email reiterating your interest and checking on the posting status - as long as you write your email professionally and succinctly this isn’t a rude thing to do. Oh, and don’t make any typos for the love of god. Read those emails like 8 times if you have to.


12. Always be working on your skills
If you have trouble finding a job after school, or if you get laid off and are between jobs, don’t take a break and assume something will just turn up. Like I said, I believe that people make their own luck. Jobs don’t fall into your lap, you should be working your ass off. Make a list of things that being good at would help your chances of being hired, create a schedule week by week on how to learn them and then go learn them. Update your resume and portfolio as you go. Keep in touch with recruiters and don’t be afraid to show them new things once you’ve made significant improvements to your repertoire. (read: significant. This takes us back to #2 - know when you’ve actually improved, and eliminate your weaknesses. If you removed all the old pictures of unicorns from your portfolio only to replace them with newer, similar pictures of unicorns you are wasting your time.)


13. Be good at something
Pick something you have a natural aptitude for and be amazing at it. When people look at you, you want one skill that you’re just really super at. Be GOOD at a range of things, but be incredible at something. It helps if this is a demonstrable skill, (maybe you can model amazing monsters in zbrush or you are epic at designing complicated adventure game puzzles) but it could even be something like being super fast and dependable. I really recommend having an attention grabbing thing that will attract a recruiter, then a solid ability to do a wider range that keeps you in the running once you’re interviewing.






14. Be generous
You’re not the only one looking for a job, your friends are too. I’ve been to a lot of career fairs and while I always have a plan and a checklist, I usually keep an eye out and let my friends know about areas with good opportunities or short lines. Not every job is right for you and you should remember that when your friends succeed, you succeed too. Helping eachother whether it’s sharing knowledge, tools, contacts, or job postings is a really good thing. I know it probably seems bittersweet watching friends get hired before you, but just remember: those friends are now industry contacts. Helping your friends find work is only a good thing for you professionally. Incidentally it’s just a nice thing to do, but this is a how to break into games list, not a how to be a nice person list.

My friend Jeff, an environment artist, has a nice list of tips up here as well. Check them out!

I’ll update this list later if I think of anything else.


Sunday, January 12, 2014

Doodles

I've been working on some side projects lately that have been hindering my personal work, but I figured I'd post a few odds and ends that have been rattling around.

First, I'm really into the art of Banner Saga. It looks very similar to Eyevind Earle and I imagine it was inspired by him, he was a serious badass. Some examples of his badassery:

 


Just really beautiful shapes, it's like the bastard child of a cartoon a UPA cartoon and an ukiyo-e. Actually, Earle was instrumental in Disney work like Sleeping Beauty. So anyway, I thought that was neat and decided to do a few little clumsy doodles inspired by it his style:




It's really tricky to figure out since the style is so streamlined, I felt like I was drawing with my feet. I'd like to get more time to try it out... frankly I think I'd need to get some custom stamp brushes set up to really give it a go. Cheating, cheating.

And here are a couple of quicky photo-mashup plain environments. The first one was a for fun Tatooine doodle, the second is for a personal project:


Monday, September 9, 2013

New speed environments

I got back from PAX last week and I've been exhausted since. I didn't get PAX pox, but 4 days is a lot and that trip really took it out of me. Still, I got to see a lot of good friends as well as meet some new ones! Overall, it was a blast.

Here are some new speed paints. The first one was done before I left and is in the more cartoony style of the previous entry on this blog:


This next one was just to blow off some steam when I got back. I think I was going through drawing withdrawl after a week + of travel:

 
And this one is for a short series of travel posters I'm doing, inspired by my friend Shirong. The posters are going to be for Star Wars planets:

"Hoth: come for the scenary, stay because your tauntaun froze before the first checkpoint."
...And just because I've been listening to it on loop for 3 days, here is Short Change Hero by The Heavy:

Sunday, August 25, 2013

Phew!

I'm resurfacing for air. What a couple of months it's been - new job, new car, new apartment, cats... Things have been nuts. In between working and moving and side projects, I've done a few doodles, so I'll just upload those for now. I'll be at PAX next week if anyone is going. Definitely excited for some of the talks, I love that show.


This started off as a one hour, but turned more into a 2 hour, since I decided to add textures and punch it up a bit. I've been playing with more overt texture use as a stylistic thing (not to mention speed thing) as well as using stamping and the custom shape tool.


This one is a similar story - speed painting, but pushing textures and saturation.

I have a side project going where I'm doing a deck of cards - each suit is a fairy tale and takes place in a season, so that's 10 cards to tell the story and the face cards for the characters. I initially wanted to do it for APE since I'm tabling with some friends this year, but that will definitely not happen in time. Still, it's a fun project. Here are some of the cards:




The last one isn't for my project, it was a gift for a friend's car-building project. Anyway, I like the style, so it should be a fun little side project.


Monday, June 17, 2013

Update!

Just a little note - I started a new job with TellTale Games this month and my personal update schedule has been blown out the window! Once I get my bearings I'll be back to posting doodles and drivel.

Monday, May 20, 2013

This and That

It's been a really hectic few weeks! We're gearing up for our spring show at the Palace of Fine Arts here in San Francisco - the opening is this Wednesday. Because of that I've been very busy  fine-tuning work, helping other others get things together, layout/ formatting of pieces... all sorts of random (and often unexpected) stuff in preparation for the show. We also wrapped another semester and it was my birthday!

So, here are a few weird things I've been working on on the side lately -


Above is a piece I started for fun while observing a class in the cintiq lab and I was enjoying it so I brought it home to finish. Nothing terribly original about it, but it came out nicely.


A giraffe-legged femme fatale pinup. I've been told my characters are kind of stumpy sometimes, so I pushed her legs and they got... well... very long. Maybe she is standing on a bucket under there. You don't know!


This is a speed paint, but it was done almost entirely with the custom shape tool. I've been reading about Sparth's custom shape technique from a few years back. I've tried it before, but only in passing. Now that I have a few weeks to myself I want to really get it down, it seems like a very useful technique. The above painting was a test of how I could use some of the custom shapes I came up with this afternoon, then I applied a quick color balance mask so it wasn't in black and white.

And what would an update be without some more one hour cinematics?

Game of Thrones

Game of Thrones

Skyfall


Sunday, May 5, 2013

The Good And Evil Palace

A couple new things! First, the more or less finished version of the good palace from last week:


And then, the evil version of it ten years after the warring faction invaded and made some architectural modifications:


I'm still not perfectly happy with them, but they have come a long way and I like the over all concept.

I wasn't tired last night so I did a silly self portrait doodle:

I don't usually have a lot of time for light stuff like this, it was fun to do it. :)

And then here are some new one hour paints:

Iron Man 3
Django Unchained
The Hobbit

Sunday, April 28, 2013

New things.

Sorry for the lack of updates, it's been very busy the past week or two. We're gearing up for our big spring show and I'm prepping a lot of pieces for submission. Apart from that I've had some pretty intense freelance projects that have been taking up time. Here are a couple new things I can show from the last week:


New gun! It's for the same project that the Prince and Blue Guardian are for. The project has a name now, it's called the Empire of Shadows project, and I've been having a great time working on it. This is an enemy beam weapon - the concept is that the plasma it fires is highly volatile. If you get even grazed by it, the wound must be lanced because the plasma will continue to burn into you and cannot be put out, like the embers of a fire. So regardless of how critical the injury would normally be, the wound will continue to burn deeper into the flesh until it kills you and cannot be "put out." This makes it extremely lethal, as injuries that would not normally be life threatening become fatal if they cannot be lanced or amputated. I also imagine it hurts like hell, having live plasma fires burning through you.

Here is my first view of the Palace Seat in the capital city for Empire of Shadows, before it is consumed by evil:


It's not 100% done yet, but I like the concept for it. I posted thumbnails earlier and this is where I decided to go with it. This city is the largest on the continent, and during the peaceful era it was the heart of a cultural and scientific renaissance. The next step is to evil it up this week and show its altered appearance once the warlords take it over.

Here are some one hour cinematic speed paints from this week:

Captain America
Oblivion
The Big Lewbowski

Tuesday, April 16, 2013

Blue Guardian Finish

I've been down pretty hard for the past week and a half with bronchitis, but I'm starting to feel better now. Thanks to everyone who offered to bring me food, I'm lucky to have such good friends.

I thought I would do a post on the finish for the blue guardian character I've been working on. I'll probably let this sit for a day or two and tweak a few things then - if I make any major changes I'll post an update. Over the the past month off and on I've posted sketches and thumbnails relating to her, if you sift backwards through this blog you'll find a few. I designed her in tandem with the prince character, who I finished off a couple weeks ago. I hadn't had time to bring her to finish, but I got the urge to do a character yesterday so I decided to finally bring her to life. Here is the rendered front view, with the rough back view (with and without her wrap).


And here she is next to the prince character from a little while ago:


There is a complex background for these two, but the quick gist is he is a prince who's spent the last ten years hiding out in a tribal community. She is an exiled royal guard, who has spent the last ten years wandering. In their design I want them to feel like they belong to the same universe, but while he has more or less gone full-on tribal, she is a regal character who left her old life unwillingly and there are bits and pieces of her old uniform mashed up with costume elements she's picked up along the way. Even though current circumstances have brought her low, inside she is still a proud warrior.

Personally I'm proud of the wrap design - I myself haven't seen anything quite like it and I'm always pleased when I can create a costume element that is a) something you can make out of real materials, b) reflects the culture of the world it is a part of, and c) is something I haven't seen before. Those successes are why I absolutely love what I do.

Some people have expressed curiosity about my rendering process. I've played with taking videos but it often hinders my photoshop from running smoothly. This time I took jpegs along the way, maybe you'll find them interesting:

The process is pretty simple. I do the line, then block in flat color. Then I add highlights, then shadows, then slowly start removing the line by painting over it. Last I add texture elements, sometimes with photo textures, sometimes with spatter brushes. And yes, I use photo references for faces. I'm sure there are geniuses who can invent perfectly photo-realistic human faces from their imagination, but I am not such a one.

Here are a few new one hour paints:

Army of Shadows
Star Wars Episode 5
The Incredibles

Monday, April 8, 2013

Post GDC Recovery

Well another GDC come and gone. I had a really nice time and met a lot of interesting people. I can't wait for the vault to come online so I can catch up on all the talks I missed! However, since the end of GDC I've been completely destroyed by some sort of virus I picked up. You know that sort of cold where you can't stop coughing to save your life? I hardly ever get sick so this has hit me like a ton of bricks. As such, the past week or so hasn't been very eventful, but here are a few things I've been working on:



^ New environment, just felt like inventing an interesting place after a week of talking to people all day.

^Thumbnails for a palace I'm designing.

And below, some recent one hour paints:

Blade Runner
Hugo
Hitchhikers Guide to the Galaxy
Prometheus